Day 18 – Favourite Game System
Game systems usually take a back seat in most of the games I play. The story and narration can often take the lead (as I personally feel it should) and the dice (or cards, or hand signs, or whatever the rules suggest as the method of determining certain outcomes) only really come out occasionally and shouldn’t interrupt the flow of the game. Sure they affect the outcomes, but they should be pretty quick and easy and not detract you away from the story too much by having to flick through tons of pages looking for charts or being so convoluted that you forget where you were and what your character was doing. So, no maths degrees needed ;p
I generally find that most systems can blend in the background. Sure there are ‘some’ that don’t and can be a bit of a pain, but usually the setting, the adventure and who you are playing with (inc. the GM) are much more important for me.
There are some systems that I’ve really enjoyed and would certainly be more than happy to play over and over. FASERIP (Marvel Superheroes; TSR), Deadlands (what became ‘Savage Worlds’), TORG’s Masterbook system, the diceless system of Amber, White Wolf’s Storyteller System (Vampire: The Masquearde, etc) are just a few but the system that I seem to ‘default’ to when running homebrew games – and that I love in the actual published work for the system – is the Basic Roleplay System that was developed by Chaosium and used in games such as Call of Cthulhu and Runequest.
(To find out more about #RPGaDAY please check out http://autocratik.blogspot.co.uk/2014/07/rpgaday-in-august.html