Day 28 – Scariest Game You’ve Played
I’ve never been truly ‘scared’ during a tabletop RPG. I’ve certainly felt ‘on edge’ in some Live Action games when I’ve either been in pitch black cave networks not sure what’s waiting round the bend (and not knowing where that bend even is!) or creeping along in a dark Napoleonic Fort’s underbelly knowing that a pack of werewolves is on the prowl somewhere wanting my vamps blood… but LARP can often be a lot more ‘immersive’ than tabletop.
There are two games that could qualify I guess… The first was when we were playtesting the development of ‘The Book of Unremitting Horror’ (Pelgrane Press) when one of the players decided his character had really had enough and decided to just scarper… which to be honest is what anyone in the situations we were getting in would do if they were sane. His PC ended up (unbeknownst to the rest of us) driving out of London, getting on a ferry and leaving the country. I can’t remember what exactly happened but I think whatever it was he was running from did actually materialise on the ferry (I think he was heading to Norway so it was quite a lengthy journey) and reclaim what it was after as he’d foolishly taken an artefact or something with him instead of just dumping it somewhere before he left.
The one I’m going for though was a game of ‘Hunter: The Reckoning” that we played with characters based upon ourselves. It was fantastic (atleast Delphine and I thought so – I know a couple of the other players enjoyed it less) and pretty intense. I think it was possibly slightly more intense for me as Delphine was the type of person who would go running “in to haunted mansion to explore” whilst I am the type of person who wants to read up and study what we may about to be getting ourselves into as opposed to diving in head first. However with Delphine running into those situations it meant that I was running into them to (against my will and better judgement) because I wanted to be there if things hit the fan and couldn’t bear the thought of her in danger. It also created some great in-character arguments between us.
The game was intense in places – as we knew nothing as characters at the start and also our GM played around with things so even as players we couldn’t “presume” what we knew of the World of Darkness was correct. It all got too much for one of the characters/players who vanished. We had no idea what had happened to him – he wasn’t answering his mobile and had told no one where he was. We later found out that he’d left London and gone to his family home up in Leicestershire to just get away from everything. It was a fantastic game :)