August 18th, 2014

Old Friend

#RPGaDAY in August: DAY 17 - Funniest Game You've Played

#RPGaDAY

Day 17 – Funniest Game You’ve Played

Many of the games we play tend to end up containing a fair bit of humour even though pretty much all of them aren’t “comedy” games in the way games such as Paranoia, Tales of the Floating Vagabond, Ghostbusters and Discworld are.
So with that in mind it’s very hard for me to choose the ‘funniest’ game I’ve ever played in. I think I’m going to have to go with Iron Kingdoms though. We played the d20 version of Iron Kingdoms and I love the setting and had a fantastic time playing through The Witchfire Trilogy. One way or another though – either through in-character situations arising, botching dice rolls, or just because of the comedy the players brought to the game and their characters, it ended up having quite a number of very funny/strange moments. In fact both Dom and myself took it as a challenge that we had to reduce atleast one of the other players to tears of laughter atleast once per session – which we often achieved with great effect.

So, for that reason, Iron Kingdoms is my choice for the ‘Funniest Game I’ve Played’.


iron kingdoms character guide

Old Friend

#RPGaDAY in August: DAY 18 - Favourite Game System

#RPGaDAY

Day 18 – Favourite Game System


Game systems usually take a back seat in most of the games I play. The story and narration can often take the lead (as I personally feel it should) and the dice (or cards, or hand signs, or whatever the rules suggest as the method of determining certain outcomes) only really come out occasionally and shouldn’t interrupt the flow of the game. Sure they affect the outcomes, but they should be pretty quick and easy and not detract you away from the story too much by having to flick through tons of pages looking for charts or being so convoluted that you forget where you were and what your character was doing. So, no maths degrees needed ;p

I generally find that most systems can blend in the background. Sure there are ‘some’ that don’t and can be a bit of a pain, but usually the setting, the adventure and who you are playing with (inc. the GM) are much more important for me.

There are some systems that I’ve really enjoyed and would certainly be more than happy to play over and over. FASERIP (Marvel Superheroes; TSR), Deadlands (what became ‘Savage Worlds’), TORG’s Masterbook system, the diceless system of Amber, White Wolf’s Storyteller System (Vampire: The Masquearde, etc) are just a few but the system that I seem to ‘default’ to when running homebrew games – and that I love in the actual published work for the system – is the Basic Roleplay System that was developed by Chaosium and used in games such as Call of Cthulhu and Runequest.

BRP