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White Wolf and CCP (EVE Online) Merge...

Just heard about this, wow... (It also means an EVE RPG will be released in 2007!)
CCP hf. and White Wolf Publishing, Inc. today announced that the companies have entered into a definitive agreement to merge. The creators of the single largest persistent online role-playing world and the world's second-largest developer of offline role-playing, strategy and collectable card games will create the industry's largest independent Virtual World developer. CCP is the publisher and developer of EVE Online, the world's largest virtual gaming universe. White Wolf is the creator of some of the world's most recognized role-playing titles including: World of Darkness (Vampire, Werewolf, Mage) and Exalted. The combined company will introduce new online and offline gaming products across the science-fiction, horror, and fantasy genres.

The merged company will enable CCP to integrate White Wolf's leading expertise in offline gaming development to enhance and create physical products for its MMOG, EVE Online. Products to be introduced in 2007 will include strategy guides, enhanced collectable card games, role-playing systems, and novels all based on EVE Online. White Wolf will leverage CCP's industry-leading technologies to bring its offline role-playing titles online. Conceptualization and early development has begun to bring White Wolf's World of Darkness, one of the world's strongest gaming properties, into the online world.

"White Wolf possesses the RPG industry's leading offline gaming talent and some of the most recognizable roleplaying properties in the world," said Hilmar Petursson, CCP's Chief Executive Officer. " Virtual worlds are a new form of entertainment, separate from traditional computer games. By combining forces, we will create a company unsurpassed in quality, innovation, and scope which will keep us at the forefront of this emerging trend."

The combined company will continue to operate under their respective names. White Wolf will be operated as a wholly-owned subsidiary of CCP. Hilmar Petursson, Chief Executive Officer of CCP, will be CEO of the combined company. Mike Tinney, President of White Wolf, will continue as President of the independent subsidiary. Further, White Wolf will continue development and enhancement of their entire portfolio of gaming products.

"CCP brings industry-leading technical expertise and online game development experience to us," said Mike Tinney, White Wolf's President. "Together, we will create the industry's most innovative games leveraging both online and offline systems."


About CCP Games
CCP Games is an industry leading independent developer and publisher of EVE Online, a massively-multiplayer online role-playing game. Founded in 1997 and privately held, CCP is recognized internationally as a pioneer of the single-server persistent universe architecture. EVE Online is played in nearly every country in the world with over 300,000 players. The company is headquartered in Reykjavík, Iceland with offices in London, England and Shanghai, China. More information is available at www.ccpgames.com.

About White Wolf Publishing
Since its entry into the gaming market in 1991, White Wolf Publishing, Inc. has grown into one of the leading role-playing companies in the world. With collective book sales in excess of 5.5 million copies over the life of the company, White Wolf is one of two undisputed worldwide publishing leaders for pen and paper role-playing games. White Wolf properties have been licensed to television series, comic books, action figures, professional wrestlers, a myriad of merchandising, replica props and weapons, interactive media events, coin operated arcade games and, of course, video games. More information is available at www.white-wolf.com.


Nov. 12th, 2006 12:06 am (UTC)
I think it's a very shrwd move on both parties.

It gives White Wolf a longer term survival plan and allows them to carry on supporting the tabletop RPG versions of WoD, Exalted, etc in the knowledge that they are also helping the MMORPGs that will undoubtably be many times more successful and lucrative than the tabletop equivalents.

It also gives CCP access to very involved world settings and back histories which they can turn into MMORPGs which is one of the sectors where the money is.

I don't think CCP's purchase of WW will harm the content or quality of WW's books. If anything it will allow WW to maintain the high quality of production and might even up the quality of content.

It's not the first time computer companies have brought - or created - hobby game divisions. Human Head Studios (who developed Prey amonsgt other titles) have an adventure games division run by Jason Blair (who wrote Little Fears RPG) and have produced non-computer game products such as the Villainy Card Game, Redhurst Academy of Magic d20 Supplement, and the Frankenstein's Children and Dracula's Revenge board games.

One of the main reasons Hasbro brought Wizards of the Coast, apart from Pokemon which was big at the time, was for access of the Dungeons & Dragons IP for the computer game money and MMORPG potential. D&D maybe the biggest selling tabletop RPG but I doubt the figures they make from that are dwarfed by the computer game and on-line revenues!

We've also seen a massive 'brain drain' of RPG Industry writers and creators into the computer games industry. Just look at many of the names behind some of the best selling computer games - Doom (Sandy Petersen), City of Heres (many including Shane Hensley), Mike Pondsmith (Matrix Online) and the list can carry on. Many 'industry' folk do their apprenticeship in the tabletop arena eating baked beans on toast every night before being headhunted into the computer games market where they can make a proper living on usually very good wages.

I think more RPG companies will brought by forwrad thinking computer firms over the next ten years.

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