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This is a major shock on the games scene. Dragon and Dungeon magazines have been a cornerstone for many role-players over the years. The magazine has boasted some amazing talent too and has launch the career of many novelists and artists over the years.

Dragon is over 30 years old (forst published back in 1976) and was one of the first magazines I brought when I started playing Dungeons & Dragons in the early 80's (along with White Dwarf which was a general RPG magazine back then). It was a flagship for the hobby and helped introduce people into the hobby - especially when it had newstand distribution.

Paizo's publishing license for the two magazines is expiring this autumn and Wizards of the Coast (the company which owns the rights to both magazines) has decided not to renew and, instead, focus on regular web content on their own sites to support and grow the game.

This is a major blow. Not only for Dungeons & Dragons players, Paizo and retailers, but to the hobby. The magazines allowed people who might not know a lot about the hobby a cheap and easy window. It allowed people to stumbled across the hobby whilst browsing newsagents or book stores. It allowed people to break in to writing and art by publishing their work.

Anyway, RIP Dragaon and Dungeon Magazines. You've served us well and we will remember you fondly.

I would love to see somekind of flagship magazine take over the crown but I sadly fear in this day and age of the 'net that will probably be unlikely and a hard task for anyone who cares to try. But then again there are many people out there that like a challenge :p


PAIZO CONTACT: Joshua J. Frost
Tel: 425-289-1345
Email: josh@paizo.com

WOTC CONTACT: Caitlin Roulston
Tel: 425-204-8035
Email: caitlin.roulston@wizards.com
Paizo Publishing to Cease Publication of DRAGON and DUNGEON

Magazines to continue through September 2007

April 19, 2007 (BELLEVUE, Wash.) – Paizo Publishing and Wizards of the
Coast today announced the conclusion of Paizo’s license to produce DRAGON
and DUNGEON magazines effective September 2007. Publication of DRAGON
and DUNGEON will cease with issues number 359 and 150, respectively.

"Today the internet is where people go to get this kind of information,"
said Scott Rouse, Senior Brand Manager of DUNGEONS & DRAGONS®, Wizards of
Coast. "By moving to an online model we are using a delivery system that
broadens our reach to fans around the world. Paizo has been a great partner
to us over the last several years. We wish them well on their future

"We at Paizo are very proud of the work we’ve put into DRAGON and DUNGEON
during the past five years," says Erik Mona, Paizo's Publisher and Editor in
Chief of DRAGON. "While we'll all miss working on these venerable magazines,
our talented editorial and art staff as well as our phenomenal team of
freelance contributors will continue to produce high-quality, exciting, new
OGL releases that are aimed at supporting our existing customers and
beyond. We look forward to sharing useful and provocative new products that
support our favorite hobby."

Subscribers should visit paizo.com/transition to learn more about the future
of their subscriptions. Multiple options will be available for customers
subscriptions extend beyond the final issues of the magazines. The final
issues will be DRAGON #359 and DUNGEON #150—both of which will contain
special content commemorating the history of the these incredible
magazines. The Savage Tide Adventure Path will conclude as planned in

Paizo will continue to publish its popular GameMastery line of RPG
accessories, including a new line of monthly OGL adventure modules
beginning in June with Nicolas Logue's Crown of the Kobold King.
Paizo Publishing spun off from Wizards of the Coast's periodicals department
in 2002. In its five years as publisher of DRAGON and DUNGEON, Paizo
introduced popular features such as the The Shackled City, Age of Worms,
and Savage Tide Adventure Paths, the Demonomicon of Iggwilv, Core Beliefs,
and Critical Threats. Paizo published three official DUNGEONS & DRAGONS
hardcover books—The Shackled City Adventure Path, The DRAGON
Compendium, and The Art of DRAGON Magazine. In five years of publishing
DRAGON and DUNGEON, Paizo received twelve Gen Con EN World RPG Awards
(ENnies) and the 2004 Origins Award for Best Gaming Related Periodical.


Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. (NYSE:HAS), is a
worldwide leader in the trading card game and tabletop roleplaying game
categories, and a leading developer and publisher of game-based
entertainment products. The company holds an exclusive patent on trading
card games (TCGs) and their method of play and produces the premier
trading card game, MAGIC: THE GATHERING®, among many other trading
card games and family card and board games. Wizards is also a leading
publisher of roleplaying games, such as DUNGEONS & DRAGONS®, and publisher
of fantasy series fiction with numerous New York Times bestsellers. For
more information, visit the Wizards of the Coast Web site at


Paizo Publishing®, LLC is a leading publisher of fantasy roleplaying games,
accessories, and board games. Paizo's GameMastery line offers Game
Masters fun and useful tools, such as Map Packs, Item Cards, and the new
Pathfinder Adventure Path books, that improve their fantasy roleplaying
experience. Titanic Games, Paizo's board game division, unites the greatest
game designers to create compelling, challenging games like Kill Doctor
Lucky and Stonehenge, the world's first Anthology Board Game™. Paizo.com
is the leading online hobby retail store, offering tens of thousands of
from a variety of publishers to customers all over the world. In the five
since its founding, Paizo Publishing has received more than a dozen major
awards and has grown to become one of the most influential companies in
the hobby games industry.

Paizo Publishing, LLC and the Paizo “golem” logo are registered
trademarks of Paizo Publishing, LLC. All
Rights Reserved.

Wizards of the Coast, Dungeons & Dragons and Magic: The Gathering are
trademarks of Wizards of the
Coast in the U.S.A. and other countries. © 2007 Wizards.


( 12 comments — Leave a comment )
Apr. 19th, 2007 08:54 pm (UTC)
(Deleted comment)
Apr. 19th, 2007 09:08 pm (UTC)
I agree that a 'generic' d20 magazine is as good as dead in the water without WOTC backing or the support of a major popular d20 setting.

Unfortunately there is not a setting big enough to transfer the numbers into a magazine buying audience the size of either Dragon or Dungeons readership.

It's a sad state of affairs but you need that 'Official' tag to pull people's attention. I suspect that is another reason why Paizo decided not to replace either magazine with there own homebrew after the license goes back to WotC.
Apr. 19th, 2007 11:21 pm (UTC)
I suspect that is another reason why Paizo decided not to replace either magazine with there own homebrew after the license goes back to WotC.

I disagree. I think they did the math, considered all the people that weren't paying them for ads, and then decided to produce essentially the same material, unlicensed, but with a cover price that'll allow them to turn a profit -without- advertising. That's Pathfinder: all the good stuff from Dungeon and Dragon, but with a higher monthly cover price.
Apr. 20th, 2007 09:25 am (UTC)
I think you're right but only if you throw into the equation the possibility that 4th Ed isn't going to be a game that follow the traditional D&D branch. As it's incredibly unlikely that they are going down a stream lined rules like route, that in itself wouldn't support Dragon magazine, I can only think that the people shouting mini's game might be right.

That and the fact that certain independant, but well placed, ex-wizards staff have in the last 6 months got themselves d20 exit strategies.
Apr. 19th, 2007 10:27 pm (UTC)
While I would agree that this is a blow to the industry, I would definitely challenge that these were "a cheap and easy window" that "allowed people to stumbled across the hobby whilst browsing newsagents or book stores" these magazines were neither aimed at people that didn't know the games, nor were they readily available outside of the games stores, certainly in the UK.

It is another part of the industry trying to re-align to a more web-based society, and while these magazines helped those who were already players or associated with players I would strongly suggest that they did not help bring new blood into the hobby. But that's just my opinion.
Apr. 20th, 2007 08:19 am (UTC)
I don't know about bringing new people into the hobby (heck, Dungeon was - I don't know if it still is - a bunch of adventures in a magazine), but I used to pick up Dragon in WH Smith's every month. And our local newsagent, Theodas, had it. Then again, he also sold Citadel Miniatures until 1990.
Apr. 19th, 2007 11:51 pm (UTC)
I might have felt a slight pang of guilt that I never purchased either magazine much in recent years and may have thereby contributed to poor sales despite being a huge RPger, but then exactly what would WOTC/Hasbro consider to be poor sales these days? I bet both mags were still selling a healthy number of copies even compared to what some may consider the glory days. I think someone just noticed that selling content over the internet allows for a much fatter margin and cuts out 3 layers of middle men.

But it's not all doom and gloom, times change and Dragon and White Dwarf both stopped being what I enjoyed in a gaming magazine over a decade ago anyway. Maybe if a genuine gap in the market develops then perhaps a promising fanzine or even an entirely new publication will grow to fill it. I wonder if Arcane or Valkyrie would still be around today if Dragon hadn't existed a few years back.
Apr. 20th, 2007 08:52 am (UTC)
The magazine was still selling well and Paizo would have loved to have continued publishing it and renewed their license.

I think this is a move by WotC in preparation to announcing D&D 4E and reverting everything back in house (ie NO OGL).

As one of the old editorial staff, and release team, of Valkyrie I'm not sure if an early demise of Dragon would have helped. The magazine ran (albeit erraticly) for the best part of ten years but was something that was a part-time venture (certainly post-Stig) for most of that time. It was the part-time aspect of the magazine (plus not enough support from the publishing house) and not being able to keep to a set schedule that was the downfall of the magazine. If you can't keep to release dates (especially as a mag) then you'll loose alot of customers, newstand distribution and distributor/advertiser confidence. Magazines exist on advertising and when that dries up you're screwed.
Apr. 20th, 2007 09:20 am (UTC)
Yeah I think it's all about 4E.
Apr. 20th, 2007 01:16 pm (UTC)
OIC, so it's a safe bet to predict that both Dungeon and Dragon will be relaunched around the same time as 4th edition?

A bit like the death of any major comic book hero I now doubt this is truly the end.
Apr. 20th, 2007 02:37 pm (UTC)
It's possible they may use 4E as an opportunity to reset the clock and relaunch the magazines.

Personally I think that WotC wanted to bring both titles back inhouse (maybe for a relaunch or just to be killed off) before they release 4E so they don't have conflicting IPs. If rumours are vaguely true then 4E will be more miniature based and having two RPG based magazines supporting a popular previous edition of the game wouldn't be good business for them.

I think WotC sound like they'll be keeping a much tighter control over the brand in the future and I guess they won't want a third-party company publishing magazines for it the same way they probably won't want other comapnies producing material for it.

Time will tell.
Apr. 20th, 2007 07:43 am (UTC)
End of an era I guess. For it's short time of running I enjoyed Arcane magazine.
( 12 comments — Leave a comment )

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