It's a nice idea and made me giggle.
That-which-shall-not-be-named has dropped, and dropped hard. How has this impacted you? Choose your munchkinly destiny with 4 different options and rules. Will you start a 4e game immediately? Maybe you're more cautious about scary new systems. Maybe you hated 4e before it was even out the door. Maybe you've been playing 4e for years.
No matter what, this card will aid you in your munchkinly endeavors. Isn't that what's most important?
Munchkin Happy 4e Card Rule
Using permanent ink, check one of the following boxes. You may only use the rule associated with the checked box. This card only functions on dates - or hours - with the number 4 in them. Each player may only use one greeting card per game of Munchkin.
- We're starting a 4e game immediately.
You may have and use any one item that would otherwise be against the rules. Put this card with that item. Discard it when you lost that item.
- We're looking at 4e . . . we may start a game later.
Each Go Up A Level card you play is now worth 2 levels. The Invoke Obscure Rules Go Up A Level card is worth 3 levels. None of these may be the winning level.
- We, as a gaming group, shall never touch 4e.
This greeting card is now a +3.5 item. It grants a +3 bonus, and lets the player win ties, like a Warrior.
- We will continue our 4e game as normal . . . GURPS 4e, that is!
The owner of this card may have a total of four Race and/or Class cards, with all the advantages and disadvantages associated with each.
This card, and its rules, expires on December 31, 2008.